Examples of hair physics can be seen in Final Fantasy XV with a recommended GPU of 1060 and reportedly bad optimisation, Witcher 3 where GTX 970 drops from 52 FPS to 39 only because of hairworks, Lara Croft where recommended graphics card is also 1060 and also has reportedly bad performance with TressFX. It's not that they chose not to do it, it's moreso that it is more beneficial for them to allocate these resources somewhere else. You could have Witcher 3 or Lara Croft hairs, they do have the technology for it and can code it in, if you are willing to cut half of your playerbase and a large chunk of your playerbase. Sims 4 uses a custom engine which focuses on performance and that is why it does not implement hairworks. I will give you a tl dr for this since it can get pretty lengthy.
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